| Exclusive Snap Mode |
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|
On: only one snap mode is allowed. Off: multiple snap modes are allowed The snap modes are remembered in each state. |
| Free Snap |
 |
os, sf |
Allows for the crosshair to move freely while other snap modes are enabled. |
| Snap on Grid |
 |
sg |
Snap to a grid intersection. |
| Snap on Endpoints |
 |
se |
Snap to the endpoints of a line segment, the quadrants of a circle, a point, or the alignment point of a text or mtext object. |
| Snap on Entity |
 |
np, sn |
Snap to the path of an entity. |
| Snap Center |
 |
sc |
Snap to the center of a circle or ellipse. It will also snap to the foci of an ellipse. |
| Snap Middle |
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sm |
Snap to the middle of a path. Enabling this mode displays a ‘’Middle points’’ input. If you change the value to 2 then you can snap to the trisection points of a line segment. |
| Snap Distance |
 |
sd |
If you snap to the endpoint of a line segment then activate ‘’snap distance’’ and input 50, then it will snap to a point 50 units from the endpoint on the line segment. However, it will also snap to a point that is 50 units from the other endpoint. |
| Snap Intersection |
 |
si |
Snap to the intersection of two entities. Note this does not currently work for polylines. |
| Restrict Horizontal |
 |
rh |
Restricts the crosshairs to the x-axis (horizontal movement). |
| Restrict Vertical |
 |
rv |
Restricts the crosshairs to the y-axis (vertical movement). |
| Restrict Orthogonal |
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rr |
Restricts the crosshairs to the x or y-axis. (either horizontal or vertical movement). |
| Restrict Nothing |
|
rn |
Turns off restricted cursor movements. |
| Set relative zero position |
 |
|
Manually sets the Relative Zero Point at the selected coordinate. |
| Lock relative zero position |
 |
|
Locks the Relative Zero Point to the current coordinate. |